CREDITS
The complete credits for Team Bondi and Rockstar Games' L.A. Noire
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ABOUT
This website is a space where all of the developers who contributed to bringing L.A. Noire to life over its 7 year development period are recognised in a professional and accurate credits roll. This includes over 100 developers who are not credited for their contributions in the in-game credits roll or game manual.
We are big advocates of the International Game Developers Association's ongoing work in creating a framework for fair and ethical games crediting guidelines that can be positively applied across the industry.
Why is there a need for a separate credits website that differs from the in-game credits roll and game manual?
Over 100 L.A. Noire developers are not listed anywhere in the game or the game's manual. Others have been credited under 'Special Thanks', where they would be eligible to be credited under their relevant discipline. These people devoted their talent, creativity and passion towards the project and, as is common in the games industry, have not been credited because they were not there during the final month or two of production, or other subjective criteria. A significant portion of these people did not leave Team Bondi by choice: they were made redundant as art production wound down, and as Quality Assurance work was shifted off-shore to Rockstar's studios.
The IGDA's Game Crediting Guide makes it quite clear that a professional credits standard should be independent of Human Resources issues. As long as developers meet the Guide's rules for Inclusion, they are eligible for a credit (an Additional credit if they had contributed at least 30 days to the project; a Full credit if they had contributed at least 8 months to the project).
Why is this important to the Australian games industry?
The Australian game development scene is quite small but tightly knit - we as an industry have always been punching above our weight, with varied success. L.A. Noire looks set to be a watershed moment for the Australian games industry - every single developer who had contributed their talent, sweat and tears should be recognised for this.
We also believe that this is an opportune moment to draw attention to the health of the Australian development scene and where we go from here. Many developers on the project were first timers to the industry - many served for multiple years and left with just this 1 title under their belt. With the raft of studio closures around the country, a continued lack of government funding support, compounded by the rising cost of development here due to the strong Aussie dollar - developers looking to continue their careers locally can be significantly hampered by discriminatory crediting practices. This could lead to highly talented, and equally important, experienced developers pursuing their careers abroad or, more tragically, leaving the games industry permanently.
This issue is not confined to our shores. The work on this credits lists is a grassroots, bottom-up effort; developer peers assessing, recommending and vetoing each other on their roles - all governed by guidelines set by the IGDA to ensure objectivity and professionalism. L.A. Noire is a title that is hard to ignore. If we can be a precedent for other developers around the world to take an interest in how they wish to be credited and how they should credit their peers, we believe we have done the right thing.
Credits assigned in accordance with the IGDA Game Crediting Guide Draft 8.5
For more on the International Game Developers Association and their advocacy on credit standards, please visit the IGDA at www.igda.org
As per ATTR.6 of the IGDA Game Crediting Guide Draft 8.5, where the number of days spent working on the project can be ascertained, developers are listed in order of their time spent contributing to the project. Where tenure cannot be ascertained, developers are listed in alphabetical order.
Update 17/06/2011 - Complete credits list for Team Bondi & Rockstar Games' developers added. Cast and score credits will follow.
For any queries, corrections or information on additional uncredited developers not present on this list, please contact us.
Design by FullAhead + Sean Pollock | Last updated 17/06/2011